As per popular demand, now also on Gumroad. The video contains some references to patreon as that is where it was originally offered.
In this 1.5 hour tutorial i'll give a rundown of the project and how it was made.
The tutorial is a rundown of the file (which is included) I will explain how the systems work, re-build some of them, but we will not be re-doing the entire scene from scratch due to time constraints.
In this course you will learn:
-How to emit objects into vellum
- How to keep vellum sims with a lot of objects relatively fast
- Using megascans in Houdini
-How to use pyro to create airflow to drive vellum
- Setting up a proper workflow to handle large projects in Houdini
-How to wedge sims (and combine them later)
-How to Handle the lighting and shading (in Redshift)
And a lot more :)
This tutorial is meant for peope with some basic understanding of houdini already. Not for complete beginners.