Houdini + Redshift - Boiling Water Tutorial
IMPORTANT:
Lots of people have been asking me questions on how I did certain stuff for my boiling water sim, and I got some requests to do a tutorial on it.
Recording a tutorial and building everything from scratch would have been a VERY long video, so i decided to do a project breakdown, where I go through the projects to show the stuff I did.
It's a 2 hour video, so grab a cup of coffee while you're at it ;)
I've written out single frame cache files for all the render objects so you can follow along with the shading/rendering part of it. Simulation cache files are missing as that's close to 140gb.
00:05:00 - overview
00:03:24 - cooker model
00:08:59 - making big bubbles
00:15:22 - Setting up the flip sim
00:26:20 - meshing big bubbles
00:30:27 - small bubbles
00:37:12 - beaker + wetmaps
00:41:29 - making the drips
00:48:15 - making the gasflame
00:54:57 - making the steam
01:00:50 - heat displacement
01:05:45 - camera animation
01:10:59 - lighting/shading/rendering
01:44:04 - compositing