Houdini + Redshift - Boiling Water Tutorial
IMPORTANT:
These are the project files for the boiling water tutorial saved for Houdini Indie. If you open these in Houdini FX the files will be downgraded to noncommercial and redshift won't work, so keep that in mind, of course you'll still be able to regularly work with the HIP file itself in noncommercial mode.
Lots of people have been asking me questions on how I did certain stuff for my boiling water sim, and I got some requests to do a tutorial on it.
Recording a tutorial and building everything from scratch would have been a VERY long video, so i decided to do a project breakdown, where I go through the projects to show the stuff I did.
It's a 2 hour video, so grab a cup of coffee while you're at it ;)
I've written out single frame cache files for all the render objects so you can follow along with the shading/rendering part of it. Simulation cache files are missing as that's close to 140gb.
00:05:00 - overview
00:03:24 - cooker model
00:08:59 - making big bubbles
00:15:22 - Setting up the flip sim
00:26:20 - meshing big bubbles
00:30:27 - small bubbles
00:37:12 - beaker + wetmaps
00:41:29 - making the drips
00:48:15 - making the gasflame
00:54:57 - making the steam
01:00:50 - heat displacement
01:05:45 - camera animation
01:10:59 - lighting/shading/rendering
01:44:04 - compositing